Also, put out table candles by approaching the candle and using it. Remain stocked with water arrows (purchase more form the shop in South Quarter) to douse torches, fireplaces, and chandeliers. A thief that hopes to remain undetected needs to monitor the light gem carefully and hide within (and create more) shadows through most hallways and rooms.This chapter offers strategies on maintaining stealth throughout the missions and city streets. Edgar's Eve Day Two Into the Pagan Sanctuary Day Three The Sunken Citadel Day Four The House of Widow Moira Day Five Killing Time Day Six Of Brethren.and Betrayers Day Seven Robbing the Cradle Day Eight Still Life with Blackjack Day Nine The City Special Loot Special Loot: This section provides a rundown of the special loot found in each level and their value.Ĭhecking Inn - Cashing Out End of the Bloodline Day One St.Look here for a breakdown of each section with optional objectives to complete and extra loot to steal. The City: Thief: Deadly Shadows offers a large city to navigate.Walk-throughs include the location of all special loot. Mission Walk-throughs: This section features a complete walk-through for all missions, including all primary objectives found on the city sections.Weapons and Equipment: Check here for a list of Garrett's weaponry and equipment and tips on using them effectively.This section provides strategies on remaining undetected and what to do if you are seen. Stealth Strategies: You're a thief-getting caught isn't an option.This comprehensive GameSpot game guide for Thief: Deadly Shadows includes: Thief: Deadly Shadows, the third chapter in the series, mixes classic stealth gameplay with expansive missions, a deep storyline, and a sprawling city to rob. In it you controlled the master thief Garrett and soon found that hiding in shadows and knocking out enemies from behind was much easier than attempting a frontal assault. In TDS, Garrett cannot swim, and contact results in death.Eidos Interactive's 1998 classic Thief: The Dark Project is one of the pioneer games in the popular stealth action genre. Because the hit box is the center of mass, they can drown at chest height water. If they do, they will immediately take damage, but they will be able to run at speed and attack normally. While underwater, Garrett cannot use any attacks, but still can frob objects and use inventory items. Splashing around can alert hostiles to Garrett. In TG and T2, Garrett can swim, and drown if he is not careful. The fan community has nick named this action as 'frobbing'. Garrett will slow down, and not be able to use other objects. In all of the games, junk objects will appear in the middle of the screen. In TDS, interactions are highlighted in blue. In TG and T2, Garrett can interact with objects that light up. TDS has the option for a third person veiw. The default view for the all the games is first person. Garrett will become significantly less visible, and in complete pitch black, hostiles can walk right into Garrett and not notice him. Press the Flatten key when standing and adjacent to a wall to press against it. Jump into the barrier and continue to hold the jump key and push forward to scale it. Mantling means to mount on top of a low barrier in front of Garrett. Movement is as simple as the up and down keys. ![]() T2 gives the option to choose if Garrett wants to climb ladders by jumping on it, or by touching it. But in TDS, the opposite is true.Ĭlimbing ladders is a simple matter of moving into them. ![]() In TG and T2, it does not matter if Garrett leans into the light. Press the left and right lean keys to lean out. This will create a smaller profile as well, making Garrett more invisible. In TDS, creeping and crouching will make Garrett completely silent regardless of floor type. Movement will decrease, thus Garretts footsteps will get quieter. Halfway, and holding down the Creep modifier key will slow Garrett down evenīasic movement and navigational abilities explained. The Walk modifier key will slow Garrett down to a leisurely walk, sort of a Only using the movement keys, Garrett will run at top, noisy speed. Telepathy (only reads the minds of the Enforcers).Also new were magical abilities, giving Garrett powers to do otherwise impossible things, like walking through walls using the Keeper Glyph passages, or destroying Gamall's Glyph Statues with the Glyph of Unbinding. In Thief: Deadly Shadows new thievery abilities were introduced, like scaling sheer surfaces with the Climbing Gloves. In Thief II: The Metal Age other abilities were made available to the player, which allowed Garrett to perform super-human tasks like magnifying-vision with his Mechanical Eye, or remote-vision with a Scouting Orb. ![]() At the beginning with Thief: The Dark Project and Thief Gold, necessary tools-of-the-trade like the Lock Picks and Light Gem were introduced.
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